Floor 10 Octoplier Suite Size Floor 11 Sub Hallway Size Floor 12. An array will start at a particular memory address, and then the next letter will be at. This is how a computer will lay out strings or arrays as well. From there, the next few letters will be placed at 1, 2, 3, etc. If this is 1, the program is a proper solution that can withstand any randomly generated inbox. Human Resource Machine Floor 20 Multiplication Workshop Size Discuss this. In this puzzle, the game is telling you to start placing one word at tile 0, and another word at tile 10. This is average of 100 runs for some inbox examples from the game along with randomly generated inboxes. Your task: For each address in the INBOX, pick up the letter at that address and OUTBOX it. And each address refers to a tile 0-9 on the floor. The average steps the program takes in a successful run (i.e. Imagine each thing in the INBOX is an address. This is the number of instructions (excluding comments and labels) the program has. The result is given back to you, and for your convenience, also written right back to the floor. Resource Machine together in groups as an icebreaker activity, both socially and pedagogically speaking. Its a countdown You got new commands They add ONE or subtract ONE from an item on the floor. You can access the best solutions of other parts of Human Resource Machine on our site. For each number in the INBOX, send that number to the OUTBOX, followed by all numbers down to (or up to) zero. Repeat You got a new command Jumps only if the thing youre holding is negative. Year 10 - Octoplier Suite You can access the best solutions of the 10th year from below. Grab TWO things from the INBOX, and put only the BIGGER of the two in the OUTBOX. The metadata for each solution has the following properties: levelNumber In this post, we will share the solutions of the 10th level (10th year) of the Human Resource Machine game.We wish good fun in the game. To fetch the metadata and source of a particular solution, use the level number and hash you obtain from the solution index. There are 8 inputs and 4-5 of them are 0. In this puzzle, you must move all 0 inputs to the Outbox. However, my solution (the standard programming solution) takes 28 steps. In Year 9, the Speed Challenge is to get it in 25 steps. This index only has metadata of solutions and not the actual sources. In Human Resource Machine, each stage starting with Year 6 has two bonus objectives. Or, if you want to fetch the index client-side, you can use JSONP with the callback function hard-coded as "callback": You can fetch an index of all solutions from: The following levels do not have any submitted solution that meets both size and speed challenges: speed are used as modifiers to indicate whether the solution is deemed by the game as size and speed optimized.įor example, means the solution is both size and speed optimized.Fastest Programs, Input-specific Code Allowedįastest (Input-specific allowed, all tests pass)Ĥ7/156 by (in 99/19, not input-specific)ĥ8/122 by (in 112/11, not input-specific)ħ1/167 by (in 75/17, not input-specific)ĥ5/109 by (in 63/39, not input-specific)ġ00/165 by (in 178/30, not input-specific)ġ42/399 by (in 115/28, not input-specific) I understand that youre interested in the educational game Human Resource Machine and the challenges it poses. Is Human Resource Machine EDU good for learning Use Common Sense Educations reviews and learning ratings to find the best media and edtech resources for. Even though the programs are created through a drag-and-drop interface within the game, copy/paste from/to the clipboard works as assembly source code seen in this repo. Hey Guys, In this series I will be uploading how to complete every level in Human Resource Machine. This repo contains working solutions, in hopes of exchanging ideas to collaboratively come up with the most size/speed optimized solutions (or simply to help those out there who are stuck). Automate it by programming your little office worker! If you succeed, you'll be promoted up to the next level for another year of work in the vast office building. For each TWO things in the INBOX: Send a 0 to the OUTBOX if they have the same sign. In each level, your boss gives you a job. Human Resource Machine is a fun, little, dark-humoured puzzle game that either can teach you assembly from the ground up or allow you to put your existing assembly knowledge into practice in coming up with speed/size optimized solutions to increasingly hard problems. Jump (to label A) For Human Resource Machine on the iOS (iPhone/iPad), Guide and Walkthrough by TheSoundDefense.
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